No more multiplayer or online features in March for these two platforms
Psyonix announced that it will remove support for Rocket League on MacOS and Linux beginning from March. A final patch will be released in March that will stop online features, said Psyonix. That means that you won’t be able to play online multiplayer anymore on those two platforms.
According to a support document, here’s what will function after the patch:
- Local Matches
- Split-Screen Play
- Garage/Inventory (Your existing items will not be removed from your inventory)
- Career Stats
- Steam Workshop Maps (Those downloaded before final patch)
- Custom Training Packs (Those downloaded before final patch)
And these are the online features that won’t function after the patch:
- Online Matchmaking
- Private Matches
- Rocket Pass
- Item Shop / Esports Shop
- In-Game Events
- Friends List
- News Panel
- New Custom Training Packs
- New Steam Workshop Maps
- League Rankings
Psyonix had the following to say in its support article: “We want Rocket League to be the best experience possible for all our players. This includes adapting to use new technologies. This has made it more difficult to support macOS and Linux (SteamOS). Because of this, we will have a final patch for these versions in early March.” Even though that is self-explanatory, it doesn’t tell us a whole lot about why they are doing this.
However, it isn’t all bad. Psyonix were good enough to make sure people aren’t losing money. Whoever has Rocket League purchased on Steam in Mac or Linux, will be able to download it on a Windows PC.
Psyonix also offered advice on how to run the game on a Mac, using Apple’s Boot Camp tool to run Windows on Mac, although Psyonix don’t officially support it. You can learn how to do that over here. For Linux players, Psyonix recommend the same process using the Proton app or Wine tool, ofcourse neither tool is supported by Psyonix officially.
Rocket League was the poster child for cross-platform play, and gave rise to many other games adapting to the cross-platform feature, such as PUBG back in 2019. Nevertheless, the fact that Psyonix is doing something that will, in some way, harm the cross-play factor is ill received.